Klask
There are no time limits for the matches of klask. A match consists of 2-3 sets. The player, who has won 2 (two) sets, wins the match, and the player who has scored 6 (six) points, wins the set.
There are 4 (four) ways for the player to score a point in the match:
1. Ball in the opponent’s goal (when the orange ball occurs in the opponent’s goal).
2. When two or three white magnetic pieces are on the opponent’s magnetic strikers (two or three white magnetic pieces stick to magnetic strikers due to magnetic energy, if only one magnetic piece sticks, the match continues).
3. When the opponent loses control of their magnetic strikers and cannot get it back (the magnetic strikers are in a horizontal position on the table and the player is not able to get them back to their initial position).
4. When the opponent’s magnetic strikers occur in his/her own goal (in this case a point is scored even when the player succeeds to get the magnetic striker out of his/her goal).
Bets offered on the outcomes of Klask matches:
In Klask, the handicap and total are calculated by points.
The first player will win the match (set) – “Win 1”.
The second player will win the match (set) – “Win 2”.
The first player will win (not lose) the match (set) with the handicap taken into account – “Handicap 1”.
The second player will win (not lose) the match (set) with the handicap taken into account – “Handicap 2”.
Bets on total number of points scored by the player in match (set) – “Total over (under) the value of bet argument”.
Bets on total number of points scored in the match (set) to be even (odd).
Bets on final score of the match (set).
It is offered to select the precise score registered at the end of the match from the options available in the program (line).
The tournaments’ and championships’ official websites included in the table are taken as a basis during calculation of bets made on the outcomes of klask matches.
The klask match, which has been interrupted and has not been continued or finished during 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A klask match is considered completed if fully played.
Bets are also accepted on the other possible outcomes of klask matches offered by the organizer in the program (line).
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