Cricket
Cricket is played by two teams, with 11 players in each. The match takes place on an oval cricket field, with a rectangular pitch in the center. There are wickets set at the ends of the pitch.
A cricket match consists of periods (innings). During each inning one of the teams bats the ball trying to hit the wickets and score runs, while the other team tries to restrict the attacking team from scoring. The roles of the teams for the first inning are decided before the match starts. The teams switch their roles after each inning.
The attacking team has 11 bowlers and the batting team has 2 batsmen on the field. The batsmen switch after each over. One over consists of 6 hits. The main objective in cricket is to score as many points against the opponent as possible.
Cricket match can last from several hours up to 5 days, depending on its type. There are three types of professional cricket: Test cricket (lasts up to 5 days, each team has two innings), One-Day International (ODI) (lasts one day and has the limited number of overs) and Twenty 20 Cricket (each team plays 20 overs).
Further you can find the descriptions for the most common terms and situations in cricket:
Toss is the flipping of a coin to determine which captain will have the right to choose whether their team will bat or field at the start of the match.
Wickets are sets of three stumps and two bails in each, that are allocated at two ends of the pitch. The attacking team is trying to take over the opponentโs wicket, while batting team is trying to defend their wicket.
Run is the distance between two ends of the pitch. It is also a unit of points that the team receives for successfully reaching from one side of the pith to the other.
Over is series of 6 ball deliveries performed by the bowling team
Tie โ the tie result can be recorded in case both teams score the equal number of runs. For that, both teams should finish their innings. This case is very rare for the test cricket. In case the matches with the limited number of innings finish with tie result, the teams play Super Over. If Super Over finishes with tie result as well, the team with most six runs wins.
Super Over is a tie breaking method used in cricket matches with limited number of overs, where both teams play an additional over (six balls) to determine the winner of the match.
Draw โ the draw result can be recorded in Test cricket if one of the teams doesnโt manage to finish the inning in a set time.
No result โ the result can be recorded in matches with the limited number of innings, in case the match is interrupted because of the poor weather conditions.
Sixes or Six runs refers to the situation when the ball, hit by the batsman, passes over the boundary in the air without touching the ground.
Fours or four runs are scored if the ball, hit by the batsman, bounces, or rolls along the ground, before touching or going over the edge of the field.โฏ
Dismissal refers to the situation when the batsmanโs period of batting is brought to an end by the opposing team. It is also known as the batsman being out, the batting side losing a wicket, and the fielding side taking a wicket. These are the common ways of dismissal: Bowled, Caught, Leg Before Wicket (LBW), Run Out, Stumped, etc.
Run Out (way of dismissal) refers to the situation when the batsman doesnโt manage to finish the run before the opponent team takes the wicket
Duck refers to the situation when the batsman leaves the field without scoring any run.
Extras are runs, scored by a batting team which are not credited to any particular player. There are five types of extras: Wide, Bye, Leg Bye, No- ball and Penalty Run.
Wide (wide ball) refers to the situation when batsman doesnโt manage to hit the ball because a delivery bowled by a bowler is not within his reach.
Bye refers to the situation when the ball passes the batsman without touching his bat or body.
Leg Bye refers to the situation when the batsman doesnโt manage to hit the ball with the bat, but the ball hits the batsmanโs body or protective gear.
No- ball refers to the situation when the bowler delivers the ball with the rulesโ violation (the bowler oversteps the crease, touches the crease with the back foot, bowls underarm, the ball touches the ground more than once before reaching the crease, etc.)
Penalty Run is awarded for unfair play or player conduct.
DLS (Duckworth-Lewis-Stern) method is a mathematical system for calculating possible final scores and reach outcomes in the matches with limited number of overs, which were interrupted because of rain. The DLS sets targets (and decides outcomes) by calculating how many runs teams should score (and would have scored) if the resources available to both sides were equal. To calculate a target, the formula may simply be expressed by the formulas: If Team 2โs resources are less than Team 1โs, then we reduce the target for Team 2 using the equation: Team 2โs par score = Team 1โs score x (Team 2โs resources/Team 1โs resources). If Team 2 has more resources than Team 1, then we increase the run target using the following formula: Team 2โs par score = Team 1โs score + G50 * (Team 2โs resourcesโ Team 1โs resources)/100, where: * G50 โ Average score expected from the team batting first. Given the extra resources, the formula asks what additional score could we expect? The value of G50 will depend on the level of competition. In this case, DLS calculator has a default of 245 runs, which applies to international and county cricket. Based on past results, this value can be updated. If both teamsโ resources are the same, then no adjustment in the run target for Team 2 is required.
Result: it is offered to predict which team will be the match winner. The following betting options are available:
Win 1: victory of Team 1
Win 2: victory of Team 2
X: the match ends in a draw
Double Chance: it is offered to predict two possible match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match ends with either team 1 victory or a draw.
12: the match ends with victory of either team 1 or team 2.
X2: the match ends with either team 2 victory or a draw.
Draw No Bet: It is offered to predict one of the teamีs victories; however, if match ends in a draw, the bet will be refunded. The following betting options are available:
Team 1: the match ends with team 1 victory. In case of draw, the bet will be refunded.
Team 2: the match ends with team 2 victory. In case of draw, the bet will be refunded.
Total: it is offered to predict if the total number of points scored in the match will be over or under the selected value of bet argument.
To Win The Toss: it is offered to predict which of the teamsโ captains will win the coin toss.
Super Over: it is offered to predict whether Super Over will be recorded during the match.
Team 1/Team 2 Total Runs, Over: it is offered to predict if the number of runs in the mentioned over will be over or under the selected value of bet argument.
For example:
Let us review the following bet: Team 1 Total Runs, Over (5): Under 10.5. The bet will win if Team 1 scores up to 10 runs during the 5-th over.
Team 1/Team 2 Total Runs Odd/Even, Over: it is offered to predict if the number of runs in the mentioned over will be an odd or even number.
For example:
Let us review the following bet: Team 1 Total Runs, Over (4): Even. The bet will win if Team 1 scores an even number of runs during the 4-th over.
Team 1/Team 2 Wicket, Over: it is offered to predict if the number of times the wickets have been hit by the team is over or under the selected value of bet argument.
X Inning: Team 1/Team 2 Dismissal Method โ 2 Way (Caught/Not Caught): it is offered to predict the way the batsman will be dismissed from the mentioned inning. The following betting options are available:
Caught
Not Caught
Example 1:
Let us review the following bet: 1st Inning Team 2 Dismissal Method โ 2 Way (Not Caught). The bet will win if the batsman of the 2nd team is dismissed from the 1st inning in any way except the Caught.
Example 2:
Let us review the following bet: 2nd Inning Team 1 Dismissal Method โ 2 Way (Caught). The bet will win if the batsman of the 1st team is dismissed from the second inning in the way Caught.
Team 1/Team 2 Total Sixes, Over: it is offered to predict if the number of six point hits performed by the team is over or under the selected value of bet argument.
Highest 1st 6 Overs Score: Team 1/Team 2: it is offered to predict which team will collect more points during the first 6 overs.
Most Run Outs: it is offered to predict which of the teams will get more run outs.
Most Match Fours: it is offered to predict which of the teams will get more โfoursโ.
Most Match Sixes: it is offered to predict which of the teams will get more โsixesโ.
Total Match Fours: it is offered to predict if the total number of Fours, scored by the teams will be over or under the selected value of bet argument.
Total Match Sixes: it is offered to predict if the total number of Sixes, scored by the teams will be over or under the selected value of bet argument.
Total Run Outs: it is offered to predict if the total number of run outs, recorded during the match will be over or under the selected value of bet argument.
Total Ducks: it is offered to predict if the total number of Ducks, recorded during the match will be over or under the selected value of bet argument.
Total Wickets: it is offered to predict if the total number of wickets hit by the teams will be over or under the selected value of bet argument.
Total Wides: it is offered to predict if the total number of wides, recorded during the match will be over or under the selected value of bet argument.
Total Byes: it is offered to predict if the total number of Byes, recorded during the match will be over or under the selected value of bet argument.
Total Leg Byes: it is offered to predict if the total number of Leg Byes, recorded during the match will be over or under the selected value of bet argument.
Total No Balls: it is offered to predict if the total number of Balls, recorded during the match will be over or under the selected value of bet argument.
Total Extras: it is offered to predict if the total number of Wides, Byes, Leg Byes, No- balls and Penalty runs will be over or under the selected value of bet argument.
To Qualify for the Final: it is offered to predict if the team on which the bet is made will be qualified for the final stage of the tournament.
To Qualify for the ยฝ Final: it is offered to predict if the team on which the bet is made will be qualified for the semi-final stage of the tournament.
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