E-Basketball
The bets made on the outcomes of e-basketball videogames are calculated with the extra time (overtime) taken into account. In this case if the videogame ends in a draw and โdrawโ outcome was not offered, the bets made on the outcomes โWin1โ and โWin2โ are calculated with the odds โ1โ (one). The videogames are held in 4ร5 or 4ร4 format (4 quarters: each lasts for 5 or 4 minutes respectively). The videogames with the quartersโ duration of 12 minutes are held in 4ร5 format, and those with the quarters โduration of 10 minutes are held in 4ร4 format.
In e-basketball the current minute displayed on the time board may differ from the videogamesโ real time. For example, if the format of 16 minutes (4ร4) is selected, the time board displaying the current minute of the videogame will reach 40 minutes in 16 real minutes (pure time). For example, on the real 12-th minute of the videogame 30-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-basketball videogames:
The first team will win in the videogame (quarter) โ โWin 1โ.
Draw in the videogame (quarter) โ โXโ.
The first team will win in the videogame (quarter) โ โWin 2โ.
The first team will not lose the videogame (quarter) โ โ1Xโ.
One of the teams will win the videogame (quarter) โ โ12โ.
The second team will not lose the videogame (quarter) โ โX2โ.
The first team will win (not lose) the videogame (quarter) with the handicap taken into account โ โHandicap 1โ.
The second team will win (not lose) the videogame (quarter) with the handicap taken into account โ โHandicap 2โ.
Bets on total number of goals scored by the teams in the videogame (quarter) โ โTotal over (under) the value of bet argumentโ.
Bets on total number of goals scored by each team individually in the videogame (quarter) โ โTotal over (under) the value of bet argumentโ.
Bets on total number of points scored by the teams in the videogame (quarter) to be even (odd).
Bets on the extra time (overtime) to be (not to be).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-basketball videogames.
The interruption of the videogameโs stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds โ1โ (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds โ1โ (one).
An e-basketball videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the video has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds โ1โ (one). An e-basketball videogame is considered to be completed if fully played.
Bets are also accepted on the other possible outcomes of e-basketball videogames offered by the provider in the program (line).
Last updated