E-Hockey

The bets on the outcomes of E-Hockey videogames are accepted on regular time. The videogames are held in 3ร—4 or 3ร—5 format (3 periods each of which lasts 4 or 5 minutes respectively). In E-Hockey the current minute displayed on the time board may differ from the videogameโ€™s real time. For example, if 12 (3ร—4) minutes are set as duration time for E-Hockey, the time board displaying the current time of the videogame will reach 60 minutes in 12 real minutes (pure time). For example, on the 4th real minute of the videogame the 20 minutes can be shown on the time board displaying the current game minute.

The bets offered on the outcomes of E-Hockey videogames:

  • The first team will win in the videogame (period) โ€“ โ€œWin 1โ€.

  • Draw in the videogame (period) โ€“ โ€œXโ€.

  • The second team will win in the videogame (period) โ€“ โ€œWin 2โ€.

  • The first team will not lose the videogame (period) โ€“ โ€œ1Xโ€.

  • One of the teams will win the videogame (period) โ€“ โ€œ12โ€.

  • The second team will not lose the videogame (period) โ€“ โ€œX2โ€.

  • The first team will win (not lose) the videogame (period) with the handicap taken into account โ€“ โ€œHandicap 1โ€.

  • The second team will win (not lose) the videogame (period) with the handicap taken into account โ€“ โ€œHandicap 2โ€.

  • Bets on total number of goals scored by the teams in the videogame (period) โ€“ โ€œTotal over (under) the value of bet argumentโ€.

  • Bets on total number of goals scored by each team individually in the videogame (period) โ€“ โ€œTotal over (under) the value of bet argumentโ€.

  • Bets on total number of goals scored in the videogame (period) to be even or (odd).

  • Bets on final score of videogame. It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).

  • Bets on the first (the second) team to score (not to score) a goal in the videogame (period).

  • Bets on both teams to score (not to score) a goal in the videogame (period).

  • Bets: which team will score (none of the teams will score) the first (the second or the next goal) in in the videogame.

The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Hockey videogames.

The interruption of the videogameโ€™s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds โ€œ1โ€ (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds โ€œ1โ€ (one).

E-Hockey videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. If the videogame has been interrupted and is considered not completed, the bets the outcomes of which have already been determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds โ€œ1โ€ (one).

An E-Hockey videogame is considered completed, if fully played.

Bets are accepted on the other possible outcomes of E-Hockey videogames offered by the provider on the program (line).

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